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With plums v1
Bryce 7.1 Pro. Render Reg AA, time 12:17:19. Lighting. Sphere Dome Light as the main source. Several sources Cube Dome Light to create a GI. Plums are modeled in Sculptris, the rest in Bryce.
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* Thanks, Horo.
Beautiful, Alex. I like the plumes, they look ready to be picked from the plate and eat.
Thanks, Rashad. There is no pseudo SSS. I studied kind one hundred photos on the Internet before creating this material. At me 5 or 7 options of procedural structures. "Ambience" everywhere the zero. Here three groups of sources of "Cube Dome Light" on 9 pieces in everyone. They shine on a scene from above, on the right and in front. At the left through a window "Sphere Dome Light" light gets. Thus, the scene is shined evenly from all directions. It gives effect of GI. If it is not enough additional sources, they give discrete shadows. Wall is made of the terrain. Height map is a procedural noise "Fract Stone".
Very good looking for a fake GI demonstration. The wall turned out very nicely. The fruit still strikes me as different than the rest, maybe the pseudo SSS is a little too much? However did you get the idea for such a wall? Cool beans!