FROM THE COMMUNITY COLLECTION
In the forest silence
Bryce 7.1 Pro, Sculptris. Render Normal AA, time 2:25:28. Lighting only Bryce Sky HDRI. All textures are procedural.
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Comments 12
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* Thank you, Rashad.
I LOOOOOOVE this render! Brilliant look to the moss. I like the feel and mood of this piece. Fantastic work!
* Thank electro-elvis. With the texture of tree bark still going to work.
In my opinion the moss and the trees (as others already mentionned) are the main thing here. The moss is fantastic! The only minor thing I do not like that much is the bark on a few trees, e.g. the first tree in the background in the middle. IMHO it looks more like irregular little tiles than any bark. But all in all a wonderful picture.
* Thank you, Richter. Your comments on the composition and construction of the scene is always very important to me. What you said, and I can see for myself.
Well the depth of scene is very much perceivable. Good job there and the tree modeling. The moss seems naturally "grown". I have only two minor quibbles - the first is the green color, being more saturated then I would expect for realistic scenario. The mushrooms are fine in that aspect, although they drive too much attention to themselves, but don't play as important role as trees for example. Either make the tallest lonely 'shroom smaller, or simply make more of them and scatter around to log and trees to achieve better balance. Merely a suggestion. All the back trees create very natural feeling of forest. I can almost smell the moist.
* No, in this work I have not experimented with color perspective. It has been previously established Bryce Sky HDRI. I just changed the density and color of the haze. I could not change the color of the sky. In general, there was another task. Namely, making the texture of moss, etc. So, I paid less attention to minor details.
Oh yes, that came out very good. Just the colour. Have you experimented with Color Perspective yet? It gives you control over the colour.
* Thanks Horo. I wanted to emphasize the depth of the space...
Beautifully made. I think the haze is too blue comparing to the sky.
* Thank you, bullit. In fact, I spent most of the time the creation of this compound ABC textures in Texture Editor and DTE. Modeling in Sculptis is a simple matter. Well, of course, I too found a lot of time for composition and other materials, for example, to mushrooms, trunks of trees and the terrain.
Beautiful scene really like the moss on the trees how did you do that?