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Technocrodiles

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Technocrodiles

Made with Bryce

normal render. sun intensity and specularity at maximum values; color perspective, volumetric world. materials use ambiance and specularity but no diffusion. The mapping mode for the shapes is set to cylindrical, it works perfectly as long as you follow the grid but becomes messy otherwise ; I couldn't get it right... Very fast render, less than 15 minutes..

Loading unique views10,485 unverified legacy hits0.0 archived rating2014-07-03 added
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Comments 3

A conversation around the artwork
HoroArchived

Thank you for sharing your settings. It seems strange that texture in channel A doesn't update when the mapping mode is changed. I've never noticed such.

ignatiusArchived

_ Thank you, Horo. Here are the settings: Sky Lab: Atmosphere Fog 8-39-7 Haze 0 blend with sun 100-100 Color perspective 10-10-10 Volumetric world 5-5 Sun/Moon Shadows 100 Sun Intensity 999-999 Total Render Time 12:43 Mat Lab : DIFFUSE texture A color AMBIENT texture B color no DIFFUSION Texture B AMBIENCE 100 SPECULARITY-Texture A Value 100 METALLICITY- Texture B value -100 BUMP Tex A value 10 REFLECTION Same result could be obtained with a single texture using Texture B (wich replicate Texture A ) as third component in multiply blend mode. Concerning mapping mode I found out that Texture A won't update when resized and rotated; it has to be loaded as Texture B or C; Thus everything here isn't cylindrical as I thought but, in fact, world space. Is it a bug or is it on purpose?

HoroArchived

Volumetric world and only 15 minutes - wow! Very interesting render in many aspects. Abstract but those could be cables and lamps as well. The lighting is really good.