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Gold Veins
Three identical terrains with different resolutions (4096, 2048, 1024) from the High-Resolution Terrain Set 2 (http://www.daz3d.com/bryce-7-1-pro-high-resolution-terrains-set-2) and materials (from the set) at the same location. Sky and ambient light by an HDRI which is included in the set, the key light is provided by the sun. For the specularity on the water, a Hyper Texture was used (http://www.daz3d.com/bryce-7-1-pro-hyper-textures-base).
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Comments 2
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Oh yes, Rashad. I have to ask myself why I didn't use soft shadows. The hard edged shadow from the mountain on the lake looks horrid. I was completely blind to that fact. Thanks for waken me up.
The only thing I would want more from this render is for the sun to have softened shadows. I think the way the shadow falls onto the water lends itself well to softening. Otherwise, I need to go and get my tools so I can start mining myself some ore!