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Viburnum

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Viburnum

Made with Bryce

Bryce 7 Pro. Render Regular AA. Time 13:20:09. Lighting: 1. Spot Light from the right in front (Edge Softness, Shadow Softness 100%, Falloff None). 2. Square Spotlight from left rear side (Edge Softness, Shadow Softness 50%, Falloff Linear). 3. Square Spotlight at the top left to illuminate indoor plants (Edge Softness, Shadow Softness 50%, Falloff Linear). 4. Sphere Dome Light for global illumination (Falloff None, Quality 225, Bias 50, Randomness 0, Distant None). 5. Disable Sun Light. Room with windows made of primitives for a natural reflection in the glass. Room and Sphere Dome Light is an analogue HDRI map. Berries have some degree of transparency (by Rashad) to create the illusion of SSS. Therefore render "brake" on the bottle with liqueur and berries, as well as on the foliage with an alpha channel. Plate with berries modeled in a separate scene. Use the manual cloning and Instancing Lab. Then the scene with berries was loaded into the main scene with command "Merge".

Counting views…7,975 unverified legacy hits5.0 archived rating2015-02-11 added
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Comments (2)

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slepalex

* Thank Horo. In fact, in this room has three windows and two main light source. Just reflections from windows are only visible on the bottle.

Horo

- Beautiful still life and beautifully lit. Comparing the light on the vase and the candle suggests that the room has two windows.