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Ringed Object
Objects were made in Wings3D. Lit by Hyper Texture Driven Gel Light, the backdrop is the specular convolved ErmClouds02_SD HDRI.
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Thanks Rashad. 1. No reflection, perhaps the PHT driven radial is a bit on the bright side but I wanted strong colour bleed. Perhaps it's a bit overdone. 2. Yes, 256 rpp, 1/2 h to render in normal priority. If you look closely, there's still a bit of "coarseness" visible. 1024 rpp would have eliminated that and the render time would only be 2 hours. But 256 rpp is the limit - we had asked for more.
Two questions: 1. Is there any reflection enabled on the ground plane surface? If so then great. If not the I'd say the TA scattering might still be too focused resulting in too crisp representation of color bleeds. 2. What were the render settings? I assume this is as noiseless as Bryce would allow?