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Adele in Bryceland
I could not resist to render another DaZ3D characters. It is Adele. I made a few changes to skin textures. Added a skin bump map. Ambience and specularity comes from Bryce and not from a respective map. The scene is lit by a distant light with little diffuse of mere 2 and a rather low shadow intensity of 31. It looks now, as if the sky was overcast.
Counting views…7,248 unverified legacy hits0.0 archived rating2017-05-07 added

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