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Wave Test
My first foray into landscapes. Sky is a standard Bryce sunset, and the water is 3x terrains reducing in resolution the further back they go. The front wave was modelled in Moi3D - at first I tried using a lattice, but the seam was too obvious once the texture was applied. I used models for the birds too - couldn't get my head around 2D pics with alpha - they were either transparent or else the alpha showed up. The life in this scene comes from David & Horo's water material used in the Terrains 4 set - many thanks, guys!
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Thanks go to you, too. Waves and water turned out great.