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Fractal Blossom TA

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Fractal Blossom TA

Made with Bryce

The object was generated by Incendia_NEXT, converted to a 3D object in Geometrica, cleaned up in MeshLab and smoothed in Bryce. As material white diffuse, 1% reflection and a bit of bump on the floor. Lit by the backdrop of the SkySC14 HDRI as True Ambience (GI Global Illumination; AO Ambient Occlusion). An icasohedron with 7 iterations lit by global illumination.

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Fractal Blossom TA — RenderGallery