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Research Centre
The model is Organodron City by Herminio Nieves (free at free3d.com/3d-model/) with adapted materials from the 50 Metals The Heating Room Set (*). The moons are spheres with my own textures. Sky and ambient light by the Ermclouds08_SD HDRI from the Inclement Weather set (*), the key light by the sun. (*: available at Daz 3D). An offshore research centre.
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* Thank you, Horo. I'll try to reproduce.
This is an idea of David Brinnen which I just adapted. DTE Component 1: Noise Liquid, Irregular, Octave 1, YX 135, 2D, Frequency X=Y=Z=100 Filter X(a*Altitude+b), a= 20, b= -1 no Phase Component 2: Noise ditto but XY 45 Filter ditto, a= 105, b= -3.5 no Phase Combine components by Difference Mat Lab Transformation Tools: Start with size X=Y=Z=10 and Y-Pos 5, World Space and Alpha Scaling Ambient white, dot in Ambience and adjust with Ambience.
* How are the splashes made?