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Triple stacked terrain with materials from the Terrain Stacking set, a part of the clouds from the Object Clouds 2D & 3D set (both available at bryce-tutorials), more clouds and ambient light by the ErmClouds04_SD_1024 HDRI from the Sunless_HDRI_Skies set (available at Daz 3D) and the key light by the sun. Sources combine to a wild creek.
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You are welcome. And I haven't thought that a single terrain is sufficient ;-)
Thank you. I haven't thought of that. When stacking terrains, the idea is to get more diverse materials. Using a cropped version in front where the material looks too coarse wouldn't necessarily mean to stack that as well. I will think about it next time I get a result that is a bit unfortunate. Thank you for the tip, very much appreciated.
Looks very good Horo and as far as the fog concerned, I'd say "Mission fully accomplished" It often happens that the foreground of a terrain might look a bit too rough, whilst the background looks great. In this case I have experimented with a copy of the terrain and a changed the size of the material (I am sure, you already made similar scenes). But with a triple stacked terrain I guess the challenge is not three times more difficult, but nine times.
Yes indeed, perhaps a bit strong for the foreground.
* Obviously, a filter of curvature was used. :-)