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Harsh Range

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Harsh Range

Made with Bryce

The terrain was generated in the DTE, in the TE processed and finished in TE-Filters. The material is a combination from Landscapes under Fantastic Skies and High Resolution Terrains Set 3 (everything available at Daz 3D). Sky and ambient light by the ernie-clouds HDRI (free on my website: Raytracing > Resources > HDRI), the key light by the sun. A harsh mountainscape with a bit of scant green.

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