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Spikey Torus Knot

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Spikey Torus Knot

Made with Bryce

This might be of interest to some of you. I've been trying to get the same kind of ambient lighting effect though use of materials as I have out of Beanzvisions excellent HGL system. The idea being that HGL system is area specific, around one focal object, but materials can be anywhere. I've just been working with very simple materials to begin with but unlike a lot of things you can really feel the benifit with higher density of rays when dealing with "frosted" textures (that is very high frequency procedural stuff - 10000 to 100000 in this case). The materials are very simplistic like I say but if I've not explained it very well then I'll put them in the exchange-o-matic. Which reminds me I'll put up the condensation while I think about it.

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