FROM THE COMMUNITY COLLECTION
Sphere in Cube
The object is by Steven Ray, within it four copies, each one a bit smaller, all have full Specularity with a high Halo and are transparent. The ground is black with full Metallicity and some Reflection. Behind the object a radial with soft shadows, rendered with Blurry Transmissions. Background by the "Gasclouds_B09_SC" HDRI (unpublished). The idea is based on the video "Simulating SSS Basics" by David Brinnen. Experiment to create a Sub-Surface Scattering (SSS) effect.
Counting views…610 unverified legacy hits0.0 archived rating2024-03-04 added

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