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Crystal Cave
The ceiling is a partly transparent terrain, the floor is another terrain. The whole cave is set into a huge terrain with a ground plane to prevent any outside light from shining into the cave. Between ceiling and invisible outer terrain, a light source bleeds some diffuse light through the partly transparent ceiling. A few light sources were placed within the cave to enhance the illumination. In the background, a cylinder with Davids ?Azathoth Plasma? illuminates the Gold Hall in the background of the Crystal Hall. The form of the crystal was modelled in 3D Game Studio (MED); both sentries were exported from the same proramm. Renders at 1% per hour.
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nice very nice!